Yasuda wrote: “We learned after the announcement of Lollipop Chainsaw remake that many fans are worried about censorship in the game. On the topic of censorship, there is less clarity for now. We were the ones who created Juliet’s model data after great trial and error 10 years ago, and feel attached to her more than anyone else.” “We do not wish to change Juliet’s design, and the assumption that we want to is baseless. “The mention of how the game will have a more realistic look in the previous announcement was meant to refer to how we will make use of the advanced rendering technology available in current game consoles,” he wrote. Yasuda has also provided assurances that the story will remain unchanged in the remake, while the development team does “not intend to change the aesthetics” either. However, we were unfortunately unable to include 16 of the licensed songs, which were a great part of the original game’s feel, and so we are instead aiming for a remake that is as close as possible to a remaster.” “Of course, the ideal thing to do would be to make a remastered version of the original game, changing nothing. “The primary goal of the Lollipop Chainsaw remake project is to make it so that players who wish to play Lollipop Chainsaw can do so easily, not to make a new Lollipop Chainsaw game,” Yasuda wrote. The general gist is that the Lollipop Chainsaw remake is going to be a very faithful one, and will attempt to preserve as much of the original game as possible- to the extent that Dragami Games wants to make it “as close as possible to a remaster” (which, incidentally, was what they initially wanted to do). In a message shared at the time, Yasuda stated that the remake would be changing several things from the original game, but in light of concern from some fans of the original, he has shared another message on Twitter to elaborate on and provide clarification for his comments. It was recently confirmed that Dragami Games will be developing a ground-up remake of cult classic 2012 action game Lollipop Chainsaw, with several members of the original development team – including project producer Yoshimi Yasuda – returning to work on the remake.
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